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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • TextureD3D.cpp
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  • Jamie Madill's avatar
    D3D: Check for error before createTextureStorageEGLImage. · 3416ff3e
    Jamie Madill authored Aug 04, 2016
    Previously we were just dumping any unexpected errors here. Fix this
    by passing in the RT explicitly in the constructor, although we still
    store the EGLImage pointer in case the RT changes.
    
    BUG=angleproject:1455
    
    Change-Id: Ie4d4a07c3a7b3a5ccc0a43c4e80bfc6ee43a676b
    Reviewed-on: https://chromium-review.googlesource.com/365411Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    3416ff3e
TextureD3D.cpp 105 KB
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