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  • angle
  • src
  • tests
  • compiler_tests
  • QualificationOrder_test.cpp
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  • Olli Etuaho's avatar
    Disallow multiple locations on output variables · 87d410c8
    Olli Etuaho authored Sep 05, 2016
    GLSL ES specs from version 3.00 to 3.20 all mention that output layout
    location qualifier may appear at most once within a declaration.
    Enforce this rule when parsing shaders.
    
    Also set max draw buffers to 8 when compiling GLSL ES >= 3.00 in the
    qualification order tests and shader translator sample, so that
    parsing locations > 0 will succeed.
    
    BUG=angleproject:1505
    TEST=angle_unittests
    
    Change-Id: I50fe409041385f5e10e695f43dc3a572433e9772
    Reviewed-on: https://chromium-review.googlesource.com/381211Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    87d410c8
QualificationOrder_test.cpp 17 KB
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