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  • angle
  • src
  • libANGLE
  • Renderbuffer.h
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  • Jamie Madill's avatar
    Add gl::Format to represent a texture/rb/surface format. · a3944d4f
    Jamie Madill authored Jul 22, 2016
    This has a few advantages: it preserves all the information of the
    internal format, such as if it is sized or unsized. It also saves
    looking up the format multiple times in the table, which should
    improve speed in some cases.
    
    The extra sized-ness information will allow us to perform the
    correct validation in CopyTexSubImage calls.
    
    BUG=angleproject:1228
    
    Change-Id: I42954771b0a9a968f5d787b8cf6e0af721791855
    Reviewed-on: https://chromium-review.googlesource.com/362626Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    a3944d4f
Renderbuffer.h 2.79 KB
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