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D3D11: Store Buffer SRVs in native storage. · 2e60034bJamie Madill authored
This allows us to not store std::pairs to identify SRVs. Instead we can release the cached SRVs directly when we re-create the native buffer. BUG=angleproject:1513 Change-Id: I6f6d5edc659aa843c9439b97661073415f1a772b Reviewed-on: https://chromium-review.googlesource.com/385818 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
2e60034b
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