Skip to content

  • Projects
  • Groups
  • Snippets
  • Help
  • This project
    • Loading...
  • Sign in / Register
A
angle
  • Project
    • Overview
    • Details
    • Activity
    • Cycle Analytics
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Charts
  • Issues 0
    • Issues 0
    • List
    • Board
    • Labels
    • Milestones
  • Merge Requests 0
    • Merge Requests 0
  • CI / CD
    • CI / CD
    • Pipelines
    • Jobs
    • Schedules
    • Charts
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Collapse sidebar
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Chen Yisong
  • angle
  • Repository

Switch branch/tag
  • angle
  • src
  • compiler
  • translator
  • TextureFunctionHLSL.cpp
Find file
BlameHistoryPermalink
  • Geoff Lang's avatar
    Generate unique HLSL texture function names for external textures. · 28a97ee1
    Geoff Lang authored Sep 22, 2016
    Because 2D and external textures have the same HLSL texture type, they were
    generating texture functions with the same name.  This causes conflicts when
    both 2D and external textures are used in the same shader.
    
    BUG=angleproject:1534
    BUG=645532
    
    Change-Id: I4b324014b7d9b4851d358730cf4e31fc8461584c
    Reviewed-on: https://chromium-review.googlesource.com/388551Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    28a97ee1
TextureFunctionHLSL.cpp 44.7 KB
EditWeb IDE
×

Replace TextureFunctionHLSL.cpp

Attach a file by drag & drop or click to upload


Cancel
A new branch will be created in your fork and a new merge request will be started.