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Don't use the bind SRV flag for MS textures in D3D11 FL 10.0. · 4d208abbGeoff Lang authored
With the latest Windows SDKs, it is an error to create a multisampled texture with both bind SRV and DSV flags in feature level 10.0. The error: D3D11 ERROR: ID3D11Device::CreateTexture2D: If the feature level is less than D3D_FEATURE_LEVEL_10_1, a Texture2D with sample count > 1 cannot have both D3D11_BIND_DEPTH_STENCIL and D3D11_BIND_SHADER_RESOURCE. This call may appear to incorrectly return success on older/current D3D runtimes due to missing validation, despite this debug layer message. [STATE_CREATION ERROR #99: CREATETEXTURE2D_INVALIDBINDFLAGS] BUG=656989 Change-Id: Ife7d206f0b815b81558b084f05eca63bd85d8c75 Reviewed-on: https://chromium-review.googlesource.com/409695Reviewed-by:
Corentin Wallez <cwallez@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
4d208abb
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