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  • src
  • tests
  • gl_tests
  • UniformBufferTest.cpp
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  • Jamie Madill's avatar
    Buffer11: Keep system memory storage for large UBOs. · d89792f4
    Jamie Madill authored Oct 30, 2016
    The system memory storage is needed to back UBOs larger than the max
    constant buffer size in D3D11 Windows 7. Because readback from UBOs
    can be tricky, the system memory storage keeps the canonical copy of
    the data in this case.
    
    We can also extend this to add a workaround to fix the outstanding
    failure cases of UBOs on Intel.
    
    BUG=chromium:660670
    
    Change-Id: Ia3119d3064d10c4262def4c5a967972b4de2d10f
    Reviewed-on: https://chromium-review.googlesource.com/405367Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    d89792f4
UniformBufferTest.cpp 18.1 KB
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