Skip to content

  • Projects
  • Groups
  • Snippets
  • Help
  • This project
    • Loading...
  • Sign in / Register
A
angle
  • Project
    • Overview
    • Details
    • Activity
    • Cycle Analytics
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Charts
  • Issues 0
    • Issues 0
    • List
    • Board
    • Labels
    • Milestones
  • Merge Requests 0
    • Merge Requests 0
  • CI / CD
    • CI / CD
    • Pipelines
    • Jobs
    • Schedules
    • Charts
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Collapse sidebar
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Chen Yisong
  • angle
  • Repository

Switch branch/tag
  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • d3d11
  • Blit11.cpp
Find file
BlameHistoryPermalink
  • Geoff Lang's avatar
    Don't use the bind SRV flag for MS textures in D3D11 FL 10.0. · 62a90cf6
    Geoff Lang authored Nov 07, 2016
    With the latest Windows SDKs, it is an error to create a multisampled
    texture with both bind SRV and DSV flags in feature level 10.0.  The
    error:
    
    D3D11 ERROR: ID3D11Device::CreateTexture2D: If the feature level is less
    than D3D_FEATURE_LEVEL_10_1, a Texture2D with sample count > 1 cannot have
    both D3D11_BIND_DEPTH_STENCIL and D3D11_BIND_SHADER_RESOURCE. This call may
    appear to incorrectly return success on older/current D3D runtimes due to
    missing validation, despite this debug layer message.
    [STATE_CREATION ERROR #99: CREATETEXTURE2D_INVALIDBINDFLAGS]
    
    BUG=656989
    
    Change-Id: Iedce65f6c877786e28b96c159abd7a5b2a32cfd5
    Reviewed-on: https://chromium-review.googlesource.com/408339Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Commit-Queue: Geoff Lang <geofflang@chromium.org>
    62a90cf6
Blit11.cpp 89.2 KB
EditWeb IDE
×

Replace Blit11.cpp

Attach a file by drag & drop or click to upload


Cancel
A new branch will be created in your fork and a new merge request will be started.