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  • angle
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  • ParseContext.cpp
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  • Olli Etuaho's avatar
    Constant fold compute shader local work group size · aecfa8e6
    Olli Etuaho authored Dec 09, 2016
    gl_WorkGroupSize should be written into the AST as a constant node
    instead of a symbol node. In correct shaders, local size is guaranteed
    to have been declared before any references to gl_WorkGroupSize -
    otherwise the shader translator was already generating an error.
    
    This ensures that work group size can be used to size arrays as
    specified and also works around a crash issue on NVIDIA Linux OpenGL
    driver.
    
    BUG=angleproject:1442
    TEST=angle_unittests
    
    Change-Id: I9b1a4bff16ecf2c3db1511c3702756346cdd2f6b
    Reviewed-on: https://chromium-review.googlesource.com/418735
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    aecfa8e6
ParseContext.cpp 157 KB
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