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  • angle
  • util
  • shader_utils.cpp
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  • Jamie Madill's avatar
    Store uniform block bindings in program binaries. · a7d12dc7
    Jamie Madill authored Dec 13, 2016
    This affects all back-ends - we weren't saving this. Note that
    bindings can only be set after program linking. The spec is fairly
    clear in that any programs saved must be loadable and runnable under
    the same set of state, which would include block bindings.
    
    Also add validation for zero binary formats in GetProgramBinary.
    
    Also add a workaround for AMD where the block bindings were not
    applied properly after link, similarly to our original bug.
    
    This CL also includes a few fixups for GLProgram (raii).
    
    BUG=angleproject:1637
    
    Change-Id: Iae068eb4e1e4c763aa9f9332c033e38708026c8f
    Reviewed-on: https://chromium-review.googlesource.com/418393Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    a7d12dc7
shader_utils.cpp 5.67 KB
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