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  • angle
  • src
  • libANGLE
  • Program.h
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  • Jamie Madill's avatar
    WebGL: Validate simple rendering feedback loops. · a4595b80
    Jamie Madill authored Jan 11, 2017
    This adds the most basic form of rendering feedback loop detection:
    when we're rendering to a texture that's also bound as an input. It
    doesn't filter by selected mipmap level or 3D texture slice, or
    do depth attachment validation. It also is missing checks for feedback
    loops against the default Framebuffer.
    
    BUG=angleproject:1685
    
    Change-Id: Idb0ee2bfe1c35611544d132204c0da832c0f1c48
    Reviewed-on: https://chromium-review.googlesource.com/425489
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    a4595b80
Program.h 20.7 KB
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