Skip to content

  • Projects
  • Groups
  • Snippets
  • Help
  • This project
    • Loading...
  • Sign in / Register
A
angle
  • Project
    • Overview
    • Details
    • Activity
    • Cycle Analytics
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Charts
  • Issues 0
    • Issues 0
    • List
    • Board
    • Labels
    • Milestones
  • Merge Requests 0
    • Merge Requests 0
  • CI / CD
    • CI / CD
    • Pipelines
    • Jobs
    • Schedules
    • Charts
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Collapse sidebar
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Chen Yisong
  • angle
  • Repository

Switch branch/tag
  • angle
  • src
  • libANGLE
  • Program.cpp
Find file
BlameHistoryPermalink
  • Jamie Madill's avatar
    Vulkan: Implement shader compilation. · 8ecf7f9b
    Jamie Madill authored Jan 13, 2017
    This hooks up the Vulkan GLSL, decorated with locations, to glslang,
    and then pipes the SPIRV back to the Program implementation for later
    use when making pipelines to run draw calls.
    
    The program compilation tests work now, but don't really test
    anything other than not generating Vulkan validation layer errors
    during compilation and shader object generation.
    
    BUG=angleproject:1576
    
    Change-Id: I625e42219f4b4d1433dd3109b94e1a2f666ba4bd
    Reviewed-on: https://chromium-review.googlesource.com/408519
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    8ecf7f9b
Program.cpp 98.5 KB
EditWeb IDE
×

Replace Program.cpp

Attach a file by drag & drop or click to upload


Cancel
A new branch will be created in your fork and a new merge request will be started.