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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • d3d11
  • Renderer11.cpp
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  • Geoff Lang's avatar
    D3D11: Don't yeild after a successful call to GetData during glFinish. · a2936aaf
    Geoff Lang authored Feb 06, 2017
    ScheduleYield was always called after GetData regardless of it's result.  This
    meant that we would successfully get the data but still sleep the thread
    
    BUG=667979
    
    Change-Id: Iecba0ae5cacef64a1080bbd89ce352bc4f281359
    Reviewed-on: https://chromium-review.googlesource.com/437636Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Commit-Queue: Geoff Lang <geofflang@chromium.org>
    a2936aaf
Renderer11.cpp 166 KB
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