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D3D11: Don't yeild after a successful call to GetData during glFinish. · a2936aafGeoff Lang authored
ScheduleYield was always called after GetData regardless of it's result. This meant that we would successfully get the data but still sleep the thread BUG=667979 Change-Id: Iecba0ae5cacef64a1080bbd89ce352bc4f281359 Reviewed-on: https://chromium-review.googlesource.com/437636Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
a2936aaf
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