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D3D11/ES31: Fix unimplemented multitexture errors. · 604359b9Jamie Madill authored
Although the functionality for these textures is unimplemented, we still create zero textures for multisample in D3D11. Thus the constructor and destructor should be marked as implemented. BUG=angleproject:1590 BUG=angleproject:1660 Change-Id: I44b51dd4e89d492f98c134b8f7dfd62dffc97015 Reviewed-on: https://chromium-review.googlesource.com/437304Reviewed-by:
Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
604359b9
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