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  • angle
  • src
  • libANGLE
  • Framebuffer.cpp
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  • Jamie Madill's avatar
    WebGL: Add 3D tex copying feedback loop detection. · fd3dd436
    Jamie Madill authored Feb 02, 2017
    When copying to and from the same texture, we need to reject only
    the feedback loops formed with the same levels of the texture -
    copying between different unrelated layers and levels is fine.
    
    This change also fixes a couple bugs in our D3D11 CopyTexSubImage3D
    implementation. We were missing some "!" operators, and we actually
    would hit an ASSERT when trying to blit from a level of a 3D texture.
    
    BUG=angleproject:1685
    
    Change-Id: Id715bebafe8336cf8bb95d0d06275a8b95e522e1
    Reviewed-on: https://chromium-review.googlesource.com/425494
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    fd3dd436
Framebuffer.cpp 33.5 KB
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