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  • angle
  • src
  • libANGLE
  • Framebuffer.h
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  • Jamie Madill's avatar
    WebGL Compat: Add DEPTH_STENCIL attachments. · a02315b0
    Jamie Madill authored Feb 23, 2017
    This is a special WebGL 1 binding point, that does not correspond to
    any native functionality. Due to particularities in validation we
    need to represent this with additional state in the Framebuffer.
    WebGL 2 fixes this oddity by resolving to the GLES 3 native spec.
    
    In order to pass the WebGL framebuffer objects test, we will also
    need a chromium-side CL to work with the additional state tracking
    it does in the blink layer, and an additional patch to ANGLE to
    clear the depth buffer before the first use (robust resource init).
    
    BUG=angleproject:1708
    
    Change-Id: I111f8f5a451cce7de6cf281a6bc335b92dd2daf2
    Reviewed-on: https://chromium-review.googlesource.com/444095
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    a02315b0
Framebuffer.h 10.1 KB
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