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  • angle
  • src
  • compiler
  • translator
  • IntermNode.h
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  • Olli Etuaho's avatar
    Handle multiple AST insertions to the same parent in updateTree() · 9676d1af
    Olli Etuaho authored May 16, 2017
    Multiple insertions to the same parent can be handled as long as the
    insertions don't have the same position as well. They're sorted in
    reverse order so that insertions to greater indices get processed
    first.
    
    This helps to make some AST transformations faster - they don't need
    multiple tree traversals and updateTree() steps anymore. The
    SimplifyLoopConditions AST transformation is changed to only use a
    single traversal.
    
    BUG=angleproject:1966
    TEST=angle_unittests, angle_end2end_tests,
         WebGL conformance tests,
         dEQP-GLES2.functional.shaders.*select_iteration_count*
    
    Change-Id: I3183f2644ad58b282926093c77b204fb7e4e9b71
    Reviewed-on: https://chromium-review.googlesource.com/506202Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    9676d1af
IntermNode.h 44.8 KB
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