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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • d3d11
  • SwapChain11.cpp
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  • Jamie Madill's avatar
    D3D11: Consolidate SRV allocation. · e0e009fe
    Jamie Madill authored May 19, 2017
    This change also moves all SRV storage to use the custom smart
    pointer classes in ResourceManager11. Every single SRV is now
    allocated in ResourceManager11. For TextureStorage11 and
    RenderTarget11, we use a shared pointer type since the SRVs use
    shared ownership by both classes.
    
    BUG=angleproject:2034
    
    Change-Id: I90666fbbbc23ff10870b7401f3da09ef79258136
    Reviewed-on: https://chromium-review.googlesource.com/503250Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    e0e009fe
SwapChain11.cpp 32.9 KB
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