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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • d3d11
  • RenderTarget11.cpp
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  • Jamie Madill's avatar
    D3D11: Use TextureHelper11 everywhere. · 2c479d6e
    Jamie Madill authored May 24, 2017
    This consolidates all texture allocation into ResourceManager11.
    It removes a lot of error checking and resource management code.
    In a few places we're storing some redundant information, like in
    TextureStorage11, we might store the Format pointer in two places,
    or the Texture's size.
    
    BUG=angleproject:2034
    
    Change-Id: I9369e76925a67632c444c662e5667c5ed7875547
    Reviewed-on: https://chromium-review.googlesource.com/503252Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    2c479d6e
RenderTarget11.cpp 11 KB
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