Skip to content

  • Projects
  • Groups
  • Snippets
  • Help
  • This project
    • Loading...
  • Sign in / Register
A
angle
  • Project
    • Overview
    • Details
    • Activity
    • Cycle Analytics
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Charts
  • Issues 0
    • Issues 0
    • List
    • Board
    • Labels
    • Milestones
  • Merge Requests 0
    • Merge Requests 0
  • CI / CD
    • CI / CD
    • Pipelines
    • Jobs
    • Schedules
    • Charts
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Collapse sidebar
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Chen Yisong
  • angle
  • Repository

Switch branch/tag
  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • TextureD3D.cpp
Find file
BlameHistoryPermalink
  • Geoff Lang's avatar
    Don't discard the storage on forceRelease, simply mark the image as dirty. · 79460702
    Geoff Lang authored Jun 06, 2017
    It was overkill to always destroy the storage, especially for cube maps.
    Instead, just make sure the image thinks it's dirty when robust resource
    init is enabled so that it is always copied to the storage after
    redefinition.
    
    BUG=angleproject:1635
    
    Change-Id: Ieba065d1873ca66a216bd05f4f8afa9c75349ff9
    Reviewed-on: https://chromium-review.googlesource.com/526295Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    Commit-Queue: Geoff Lang <geofflang@chromium.org>
    79460702
TextureD3D.cpp 120 KB
EditWeb IDE
×

Replace TextureD3D.cpp

Attach a file by drag & drop or click to upload


Cancel
A new branch will be created in your fork and a new merge request will be started.