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  • ShaderVars.cpp
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  • jchen10's avatar
    ES31: Implement binding layout for uniform blocks · af713a24
    jchen10 authored Apr 19, 2017
    The binding point of uniform blocks can be specified in shaders with
    this CL. See spec ESSL 3.10, section 4.4.4, page 58 for more info.
    
    dEQP-GLES31.functional.ubo.* still can't completely pass as
    the missing of arrays-of-arrays feature. Neither can
    dEQP-GLES31.functional.layout_binding.ubo.* due to the incomplete
    implementation of program interface APIs.
    
    TEST=angle_end2end_tests:UniformBufferTest
    BUG=angleproject:1442
    
    Change-Id: If95d468fc109834a132b9b817730d3fdc3a615da
    Reviewed-on: https://chromium-review.googlesource.com/483848
    Commit-Queue: Jie A Chen <jie.a.chen@intel.com>
    Commit-Queue: Corentin Wallez <cwallez@chromium.org>
    Reviewed-by: 's avatarOlli Etuaho <oetuaho@nvidia.com>
    Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    af713a24
ShaderVars.cpp 13.1 KB
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