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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • d3d11
  • RenderStateCache.cpp
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  • Jamie Madill's avatar
    D3D11: Apply a non-null blendstate in masked depth clear. · c174db3a
    Jamie Madill authored Jun 13, 2017
    In https://chromium-review.googlesource.com/c/453888/, we changed how
    blendstates were applied in masked clears. This change would apply a
    null blendstate when all color channels were disabled, but this seems
    to have an issue on Intel Cherry View drivers. Work around this issue
    by restoring the prior functionality of making a simple masked blend
    state.
    
    Also clean up some of the code style in the Clear11 class.
    
    BUG=chromium:730126
    
    Change-Id: I9a4044201b2f07e9483525513a59e19bb2a8bcd3
    Reviewed-on: https://chromium-review.googlesource.com/533684Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    c174db3a
RenderStateCache.cpp 10.8 KB
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