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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • TextureD3D.cpp
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  • Frank Henigman's avatar
    Clip TextureD3D_2D::copySubImage to framebuffer. · ab04e6a7
    Frank Henigman authored Jun 22, 2017
    WebGL CopyTexSubImage does not allow touching parts of the texture that
    correspond to area outside the framebuffer, so we clip the read area to
    the framebuffer.
    The clipping also avoids problems with code lower down that isn't prepared
    for read areas not entirely within the framebuffer.
    
    Enable corresponding test.
    
    BUG=angleproject:1815
    
    Change-Id: I411223669dae2a456dfc3e22acda907b73177988
    Reviewed-on: https://chromium-review.googlesource.com/527411
    Commit-Queue: Frank Henigman <fjhenigman@chromium.org>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    ab04e6a7
TextureD3D.cpp 130 KB
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