Skip to content

  • Projects
  • Groups
  • Snippets
  • Help
  • This project
    • Loading...
  • Sign in / Register
A
angle
  • Project
    • Overview
    • Details
    • Activity
    • Cycle Analytics
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Charts
  • Issues 0
    • Issues 0
    • List
    • Board
    • Labels
    • Milestones
  • Merge Requests 0
    • Merge Requests 0
  • CI / CD
    • CI / CD
    • Pipelines
    • Jobs
    • Schedules
    • Charts
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Collapse sidebar
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Chen Yisong
  • angle
  • Repository

Switch branch/tag
  • angle
  • src
  • libANGLE
  • renderer
  • gl
  • ContextGL.cpp
Find file
BlameHistoryPermalink
  • Jamie Madill's avatar
    Add an applyNativeWorkarounds context impl hook. · 761b02c8
    Jamie Madill authored Jun 23, 2017
    This method can allow the implementation to override the Context's
    workarounds. Use this design pattern now that we have access to the
    gl::Context everywhere - we don't need to cache a local copy in the
    Renderer objects.
    
    This will be used to apply a Shader Program Cache workaround on the
    GL level, that will only be used for the GLES back-end on Qualcomm.
    
    BUG=angleproject:2088
    
    Change-Id: I6da25c5c29c3ba01b8820c5234d1b92dd2d2121a
    Reviewed-on: https://chromium-review.googlesource.com/549980Reviewed-by: 's avatarYuly Novikov <ynovikov@chromium.org>
    Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    761b02c8
ContextGL.cpp 13 KB
EditWeb IDE
×

Replace ContextGL.cpp

Attach a file by drag & drop or click to upload


Cancel
A new branch will be created in your fork and a new merge request will be started.