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  • angle
  • src
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  • ShaderLang.cpp
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  • Olli Etuaho's avatar
    Clean up checking variable packing limits · d7487b13
    Olli Etuaho authored Aug 09, 2017
    This encapsulates expanding struct variables inside the VariablePacker
    class that packs variables according to the GLSL ES spec.
    
    The variable expansion step is no longer run twice when checking
    uniforms against the max uniforms limit.
    
    BUG=angleproject:2068
    TEST=angle_unittests
    
    Change-Id: I012ddaa249f71c0a78d937c98007c61352e64888
    Reviewed-on: https://chromium-review.googlesource.com/608367
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    d7487b13
ShaderLang.cpp 12.9 KB
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