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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • d3d11
  • TextureStorage11.cpp
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  • Jamie Madill's avatar
    D3D11: Force level zero render target in FL 9.3. · 200e2d23
    Jamie Madill authored Aug 14, 2017
    Since 9.3 doesn't support non-zero level render targets, we should
    always be getting the level zero render target. Previously the code
    would never try creating a render target when level zero mode was
    not enabled, but this can break if we refactor the code.
    
    Fixes a bug in a future patch which creates the storage as a render
    target instead of as a non-renderable texture first.
    
    BUG=angleproject:2107
    
    Change-Id: Ib2732a35e586bc4956d07783325429e8edeb0c66
    Reviewed-on: https://chromium-review.googlesource.com/614120Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    200e2d23
TextureStorage11.cpp 114 KB
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