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  • angle
  • src
  • libANGLE
  • Context.cpp
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  • Jamie Madill's avatar
    D3D11: Allow no-op pixel shader output. · a836b466
    Jamie Madill authored Aug 16, 2017
    On HLSL 4+, the debug runtime issues a warning when we try to render
    to a color output in the pixel shader that doesn't have a matching
    render target bound. This happens when doing a depth or stencil-only
    render pass. We only need to bind a dummy output in HLSL 3, so tighten
    the workaround we had in place and fix the warning for D3D11.
    
    BUG=angleproject:2025
    
    Change-Id: I16ba9e907f3a6e59afff93fe4583d084cbdf42c5
    Reviewed-on: https://chromium-review.googlesource.com/617268Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    a836b466
Context.cpp 154 KB
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