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  • angle
  • util
  • EGLWindow.cpp
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  • Jamie Madill's avatar
    Control Debug layers in ANGLE_platform_angle. · 222c517f
    Jamie Madill authored Jul 19, 2017
    Debug layers seem to be a universal thing among functional back-ends.
    D3D, OpenGL and Vulkan all need some kind of controls for debugging,
    so it seems to make sense to make this control part of the base
    extension.
    
    Default the extension to EGL_DONT_CARE, which allows the back-end to
    have a lot of flexibility in terms of implementation.
    
    Also enable the extension in the D3D11 and OpenGL back-ends, and set
    the extension to enabled for angle_end2end_tests.
    
    Remove EGLVulkanEXTTest since it no longer tests anything not tested
    in the base ANGLETest class.
    
    BUG=angleproject:2086
    
    Change-Id: I52d8170effd1846b9afbe6e4052c699fe5cb0de8
    Reviewed-on: https://chromium-review.googlesource.com/578369
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarYuly Novikov <ynovikov@chromium.org>
    222c517f
EGLWindow.cpp 15.4 KB
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