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Add branch for viewport or layer selection in VS · 4e619f58Martin Radev authored
The patch extends the behavior of SH_SELECT_VIEW_IN_NV_GLSL_VERTEX_SHADER so that either the viewport or layer is selected based on the value of the internal uniform variable MultiviewRenderPath. BUG=angleproject:2062 TEST=angle_end2end_tests TEST=angle_unittests Change-Id: Ia311b12b1fed642dac78eba8732e2535242f34fd Reviewed-on: https://chromium-review.googlesource.com/615260 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by:
Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
4e619f58
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