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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • TextureD3D.cpp
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  • Jamie Madill's avatar
    Make TextureD3D::clearLevel work with depth/stencil. · 3cb4894c
    Jamie Madill authored Aug 18, 2017
    Although we only used this method in one place that didn't need to
    clear depth or stencil, the method itself doesn't seem like it should
    be limited. It will become useful in later patches which initialize
    depth and stencil textures robustly.
    
    BUG=angleproject:2107
    
    Change-Id: I7dc67608972f2b31c0cb4d309941be10f47d1d47
    Reviewed-on: https://chromium-review.googlesource.com/585600Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    3cb4894c
TextureD3D.cpp 136 KB
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