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  • src
  • tests
  • gl_tests
  • D3DTextureTest.cpp
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  • Jamie Madill's avatar
    D3D11: Copy external offscreen texture when required. · a42a4e5e
    Jamie Madill authored Aug 28, 2017
    In some cases ANGLE gets an external back buffer texture for our
    SwapChain11 class, and in some of these cases we get an offscreen
    texture that can't be used as a shader resource. The becomes a problem
    for some copy operations that use a shader to convert texture formats.
    
    Work around this problem by making a shadow copy of the texture that
    has sampling enabled - it is possible to use CopyResource to copy
    between them.
    
    BUG=chromium:752917
    
    Change-Id: Ib757949d3d06295a118b055bf37311f820f7149c
    Reviewed-on: https://chromium-review.googlesource.com/638551Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    a42a4e5e
D3DTextureTest.cpp 22.2 KB
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