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  • FindMain.h
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  • Martin Radev's avatar
    Expose ViewID_OVR impostor in the fragment shader · 7ef89a42
    Martin Radev authored Jul 05, 2017
    The OVR_multiview specification states that gl_ViewID_OVR is visible
    at each pipeline stage. Previously to this patch the ViewID_OVR
    impostor was declared only in the vertex shader and occurrences of
    gl_ViewID_OVR in the fragment shader were not being handled. The
    patch addresses the issue by declaring the ViewID_OVR variable as
    a vertex output in the vertex shader and as a fragment input
    in the fragment shader.
    
    BUG=angleproject:2062
    TEST=angle_unittests
    
    Change-Id: I895953e81d3632d9bb873e8ac081fdf36f63f6b7
    Reviewed-on: https://chromium-review.googlesource.com/559337
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
    7ef89a42
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