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  • angle
  • src
  • libANGLE
  • ImageIndex.h
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  • Martin Radev's avatar
    D3D11: Handle Clear* commands for layered framebuffers · 18b75bad
    Martin Radev authored Aug 15, 2017
    According to the ANGLE_multiview spec, Clear* commands only affect
    the range of attached layers to the multi-view layered framebuffer.
    The patch extends ImageIndex so that the range of attached layers is
    tracked and a render target view can be created with that range of
    texture array slices attached.
    The special case of scissored clears for depth and stencil attachments
    is handled by instancing the same number of quads as there are views and
    selecting the layer within a geometry shader.
    
    BUG=angleproject:2062
    TEST=angle_end2end_tests
    
    Change-Id: Ibea248b980513f83d918652030a72c62c7ecd88b
    Reviewed-on: https://chromium-review.googlesource.com/632256
    Commit-Queue: Martin Radev <mradev@nvidia.com>
    Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    18b75bad
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