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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • d3d11
  • InputLayoutCache.cpp
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  • Martin Radev's avatar
    D3D11: Handle multi-view Draw* calls · ced5c86c
    Martin Radev authored Aug 17, 2017
    Because the ANGLE_multiview extension uses instancing to multiply
    geometry for each view, Draw* calls with an active multiview program
    have to be handled in the follwing way:
    1) Convert non-instanced Draw calls to their instanced versions.
    2) Multiply the number of instances in an instanced Draw call by the
    number of views.
    The patch also applies the viewport offsets to the viewport and scissor
    rectangle and propagates the computed viewports and scissors to the
    D3D11 runtime.
    
    BUG=angleproject:2062
    TEST=angle_end2end_tests
    
    Change-Id: I8b4295c95c2cc0c1046c67e1fb1a782a46703292
    Reviewed-on: https://chromium-review.googlesource.com/618331
    Commit-Queue: Martin Radev <mradev@nvidia.com>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    ced5c86c
InputLayoutCache.cpp 19.7 KB
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