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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • FramebufferD3D.cpp
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  • JiangYizhou's avatar
    ES31: Implement getMultisamplefv for D3D part. · 5b03f475
    JiangYizhou authored Jan 09, 2017
    Implement getMultisamplefv for d3d part.Because standard D3D sample
    positions from https://msdn.microsoft.com/en-us/library/windows/
    desktop/ff476218.aspx are fixed sample pattern,we put the sample
    positions into a constant array in renderer11_utils.cpp with a
    function to query it.
    
    BUG=angleproject:1590
    TEST=dEQP-GLES31.functional.texture.multisample.samples_*.sample_position
    
    Change-Id: I6e6006ed1c4e22fe006522e9ffd3297247bee75e
    Reviewed-on: https://chromium-review.googlesource.com/594970
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    5b03f475
FramebufferD3D.cpp 12.8 KB
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