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TextureD3D: Mark images clean after binding a surface. · a0bcc50bGeoff Lang authored
By marking the images as dirty after binding a surface, the surface would be cleared when it was first read or written to. BUG=750813 BUG=angleproject:1635 Change-Id: Ic0d1c985151d55a0f1a1af67bb1edc4b0e8f2063 Reviewed-on: https://chromium-review.googlesource.com/598731 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by:
Jamie Madill <jmadill@chromium.org>
a0bcc50b
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