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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • FramebufferD3D.cpp
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  • Jamie Madill's avatar
    D3D11: Fix ClearBufferiv with STENCIL. · 805d281a
    Jamie Madill authored Sep 20, 2017
    For some reason we were using the second GLint value passed into the
    method, when the spec says we should have a single clear value.
    
    Noticed when adding tests for lazy robust resource init (tests will
    be added in a subsequent patch).
    
    BUG=angleproject:2107
    
    Change-Id: Iadfc5072796255072bfb71ff1918253045e29576
    Reviewed-on: https://chromium-review.googlesource.com/675049
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarFrank Henigman <fjhenigman@chromium.org>
    805d281a
FramebufferD3D.cpp 12.8 KB
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