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  • angle
  • src
  • tests
  • gl_tests
  • StateChangeTest.cpp
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  • Jamie Madill's avatar
    D3D11: Re-check disabled attribs on VAO switch. · 5307e15d
    Jamie Madill authored Sep 17, 2017
    When switching VAOs, if we switch to a VAO which has disabled
    attributes, we could occasionally in some edge cases not have a buffer
    initialized to render with. Fix this by re-checking the current
    value (disabled) attributes every VAO switch.
    
    Probably a regression caused by d28758de:
    "D3D11: Re-enable updateVertexBuffer dirty bits."
    
    BUG=angleproject:2156
    BUG=angleproject:1156
    
    Change-Id: Ic1795f914b9b4fa846241b0b4f9a8fe9c1183320
    Reviewed-on: https://chromium-review.googlesource.com/669963Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    5307e15d
StateChangeTest.cpp 29 KB
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