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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • RendererD3D.cpp
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  • Jiawei-Shao's avatar
    ES31: Implement glSampleMaski on D3D11 · 5b2a1760
    Jiawei-Shao authored Sep 29, 2017
    This patch intends to implement glSampleMaski on D3D11 backends.
    
    In D3D11 the sample mask word can be set by OMSetRenderState. This
    function can only accept an UINT as its parameter SampleMask, so
    the value MAX_SAMPLE_MASK_WORDS in D3D11 backends is set to 1.
    
    BUG=angleproject:1592
    TEST=dEQP-GLES31.functional.state_query.*.sample_mask*
    TEST=dEQP-GLES31.functional.texture.multisample.*.sample_mask*
    
    Change-Id: I27f509cf81624d95948b06739bb9fe21288d2d31
    Reviewed-on: https://chromium-review.googlesource.com/691259
    Commit-Queue: Geoff Lang <geofflang@chromium.org>
    Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    5b2a1760
RendererD3D.cpp 9.06 KB
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