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  • Compiler.h
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  • Jiawei Shao's avatar
    ES31: Implement gl_in in Geometry Shader · d8105a03
    Jiawei Shao authored Aug 08, 2017
    This patch intends to implement geometry shader built-in interface
    block instance gl_in defined in GL_OES_geometry_shader.
    
    1. Add the definition of gl_in and its interface block gl_PerVertex
       into the symbol table.
    2. Support gl_Position as a member of gl_in.
    3. Set the array size of gl_in when a valid input primitive type is
       known.
    4. Add check that it should be a compile error to index gl_in or
       call length() on gl_in without a valid input primitive declaration.
    
    This patch also adds unit tests to cover all these new features.
    
    BUG=angleproject:1941
    TEST=angle_unittests
    
    Change-Id: I8da20c943b29c9ce904834625b396aab6302e1e1
    Reviewed-on: https://chromium-review.googlesource.com/605059
    Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
    Reviewed-by: 's avatarOlli Etuaho <oetuaho@nvidia.com>
    d8105a03
Compiler.h 10.9 KB
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