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Switch branch/tag
  • angle
  • src
  • libANGLE
  • renderer
  • vulkan
  • GlslangWrapper.cpp
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  • Jamie Madill's avatar
    Vulkan: Implement basic uniform shader parsing. · 6276b922
    Jamie Madill authored Sep 25, 2017
    This is a first step at implementing uniforms with descriptor sets.
    It does not actually bind uniforms and upload data, but it does
    implement uniform shader parsing. Uniforms are gathered into a single
    uniform block which is bound to set 0, with binding 0 for vertex
    uniforms and binding 1 for fragment uniforms.
    
    Also adds a ReplaceSubstring helper to string_utils.
    
    Also removes the precision writing from OutputVulkanGLSL since this
    was generating warnings with glslang.
    
    BUG=angleproject:2167
    
    Change-Id: I9ec8351ec1973e583100f99292b0080ee968067b
    Reviewed-on: https://chromium-review.googlesource.com/699938
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarFrank Henigman <fjhenigman@chromium.org>
    Reviewed-by: 's avatarYuly Novikov <ynovikov@chromium.org>
    6276b922
GlslangWrapper.cpp 5.29 KB
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