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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • TextureD3D.cpp
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  • Geoff Lang's avatar
    D3D9: Implement the CPU-copy path for CopyTextureCHROMIUM. · 56ff3ce2
    Geoff Lang authored Oct 20, 2017
    This path is hit for LUMA formats.
    
    Only copy from storage to image when the storage is renderable,
    otherwise it already has up-to-date data.  D3D9 cannot sync storage to
    image without it being renderable.
    
    Commit the region after CPU copies to make sure everything is
    synchronized afterwards.
    
    TEST=conformance/textures/canvas/tex-2d-luminance_alpha-luminance_alpha-unsigned_byte.html
    
    BUG=angleproject:2192
    
    Change-Id: I74ff748bd051a52cf472ca7ff77f54dfb5ba65b9
    Reviewed-on: https://chromium-review.googlesource.com/730493
    Commit-Queue: Geoff Lang <geofflang@chromium.org>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    56ff3ce2
TextureD3D.cpp 138 KB
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