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Select viewport index in GS for multi-view instanced rendering · 41ac68e7Martin Radev authored
The patch extends the OutputHLSL and DynamicHLSL translators to select the viewport index in the geometry shader and propagate the ViewID variable to the fragment shader. BUG=angleproject:2062 TEST=angle_end2end_tests Change-Id: I9e344a7521e2e1137e6eb38d0bfecea8bece778f Reviewed-on: https://chromium-review.googlesource.com/608967 Commit-Queue: Martin Radev <mradev@nvidia.com> Reviewed-by:
Olli Etuaho <oetuaho@nvidia.com> Reviewed-by:
Jamie Madill <jmadill@chromium.org> Reviewed-by:
Geoff Lang <geofflang@chromium.org>
41ac68e7
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