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  • angle
  • src
  • libANGLE
  • UniformLinker.cpp
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  • Jamie Madill's avatar
    Refactor interface block linking. · 977abce7
    Jamie Madill authored Nov 07, 2017
    This moves the logic for interface block linking. The new design is
    intended to be flexible enough to be passed into a back-end call to
    ProgramImpl::link. Then, the Impl object can be responsible for both
    filtering out unreferenced interface blocks as well as having access
    to the linked interface block information.
    
    A future change will pass the InterfaceBlockLinker objects (or objects
    when dealing with ES 3.1 and Shader Storage Blocks) to the Impl. This
    will help fix a D3D11 back-end bug where we would need acess to the
    Shader objects to finish a deferred uniform block link.
    
    This should also potentially make it easier for the back-ends to
    determine Shader Storage Block size and properties without defining
    new Impl methods.
    
    BUG=angleproject:2208
    
    Change-Id: Ic5244a808dba44ba1a8c08d9ee701952034d2b18
    Reviewed-on: https://chromium-review.googlesource.com/746203
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarYuly Novikov <ynovikov@chromium.org>
    977abce7
UniformLinker.cpp 29.7 KB
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