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  • angle
  • src
  • libANGLE
  • params.cpp
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  • Jamie Madill's avatar
    D3D11: Push index range computation deeper. · 03fd0356
    Jamie Madill authored Nov 20, 2017
    If we can make the index range computation happen as late as possible,
    we won't have to check it during the fastest draw call paths.
    
    This change makes it easier to skip re-computing some index range
    checks by only checking it in one place in IndexDataManager, and by
    making it a lazy check; the check is never evaluated if the primitive
    restart workaround is not enabled.
    
    Future work can also push the index range computation for vertex info
    later, so we only evaluate it in the cases where we need it.
    
    BUG=angleproject:2229
    
    Change-Id: Ic55fac9e23fd35a119ddff475355a43095d2e3e9
    Reviewed-on: https://chromium-review.googlesource.com/764675
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarYuly Novikov <ynovikov@chromium.org>
    Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    03fd0356
params.cpp 1.65 KB
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