Skip to content

  • Projects
  • Groups
  • Snippets
  • Help
  • This project
    • Loading...
  • Sign in / Register
A
angle
  • Project
    • Overview
    • Details
    • Activity
    • Cycle Analytics
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Charts
  • Issues 0
    • Issues 0
    • List
    • Board
    • Labels
    • Milestones
  • Merge Requests 0
    • Merge Requests 0
  • CI / CD
    • CI / CD
    • Pipelines
    • Jobs
    • Schedules
    • Charts
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Collapse sidebar
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Chen Yisong
  • angle
  • Repository

Switch branch/tag
  • angle
  • src
  • libANGLE
  • VertexArray_unittest.cpp
Find file
BlameHistoryPermalink
  • Shao's avatar
    ES31: Implement Vertex Attrib Binding on OpenGL · dde78e8c
    Shao authored May 22, 2017
    This patch intends to implement Vertex Attrib Binding on OpenGL
    back-ends:
    
    1. Add supports for updating vertex attributes by Vertex Attrib
    Binding APIs.
    2. Refactor the process of updating vertex attribtues in class
    VertexArray to make it easier to implement this feature.
    
    BUG=angleproject:1593
    TEST=dEQP-GLES31.functional.vertex_attribute_binding.*
    
    Change-Id: I800e61518c552b94b84c415895ad31668b0a84b2
    Reviewed-on: https://chromium-review.googlesource.com/510251
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    dde78e8c
VertexArray_unittest.cpp 1.94 KB
EditWeb IDE
×

Replace VertexArray_unittest.cpp

Attach a file by drag & drop or click to upload


Cancel
A new branch will be created in your fork and a new merge request will be started.