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  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • RendererD3D.cpp
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  • Jamie Madill's avatar
    D3D11: Fix program uniform buffer dity bits. · f414121d
    Jamie Madill authored Dec 12, 2017
    There were actually three missing state synchronization points:
    
    1. When re-binding a uniform buffer, we had no dirty bits.
    2. When modifying the Program bindings, we also had no update.
    3. When triggering a dependent state update via BufferData.
    
    This fixes all the missing syncs and adds tests for the cases.
    
    Bug: angleproject:1390
    Change-Id: I2f05766545784248bcca8308ae34ac5720237ab1
    Reviewed-on: https://chromium-review.googlesource.com/823150
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarYuly Novikov <ynovikov@chromium.org>
    Reviewed-by: 's avatarKai Ninomiya <kainino@chromium.org>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    f414121d
RendererD3D.cpp 6.71 KB
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