Skip to content

  • Projects
  • Groups
  • Snippets
  • Help
  • This project
    • Loading...
  • Sign in / Register
A
angle
  • Project
    • Overview
    • Details
    • Activity
    • Cycle Analytics
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Charts
  • Issues 0
    • Issues 0
    • List
    • Board
    • Labels
    • Milestones
  • Merge Requests 0
    • Merge Requests 0
  • CI / CD
    • CI / CD
    • Pipelines
    • Jobs
    • Schedules
    • Charts
  • Wiki
    • Wiki
  • Snippets
    • Snippets
  • Members
    • Members
  • Collapse sidebar
  • Activity
  • Graph
  • Charts
  • Create a new issue
  • Jobs
  • Commits
  • Issue Boards
  • Chen Yisong
  • angle
  • Repository

Switch branch/tag
  • angle
  • src
  • libANGLE
  • renderer
  • d3d
  • TextureD3D.cpp
Find file
BlameHistoryPermalink
  • Dzmitry Malyshau's avatar
    Fix the format check in TextureD3D_2DArray::redefineImage · 57f4b73e
    Dzmitry Malyshau authored Jan 11, 2018
    Note: by the time the old code used to call `getBaseLevelInternalFormat`, the base level image has already been updated with `redefine()` call above, thus the check `internalformat != storageFormat` wasn't correct.
    
    Change-Id: I3da6df54490d6e72e5094388ed7e39a4c7d920d2
    Reviewed-on: https://chromium-review.googlesource.com/862256Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Reviewed-by: 's avatarDzmitry Malyshau <dmalyshau@mozilla.com>
    Commit-Queue: Geoff Lang <geofflang@chromium.org>
    57f4b73e
TextureD3D.cpp 140 KB
EditWeb IDE
×

Replace TextureD3D.cpp

Attach a file by drag & drop or click to upload


Cancel
A new branch will be created in your fork and a new merge request will be started.