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  • angle
  • src
  • tests
  • gl_tests
  • ComputeShaderTest.cpp
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  • Xinghua Cao's avatar
    ES31: Implement memoryBarrier on D3D backend · 27f4321e
    Xinghua Cao authored Feb 26, 2018
    Because D3D11 makes a coherent write, so memoryBarrier is not needed on
    D3D backend.
    This patch also simples some test cases and modifies some cases errors when
    accessing memory after an incoherent write, but does not use memoryBarrier.
    
    BUG=angleproject:2280
    TEST=angle_end2end_tests.ComputeShaderTest.*
    
    Change-Id: Iee5d105a0b6d8534aded03fdaaefc909864d33a4
    Reviewed-on: https://chromium-review.googlesource.com/937023Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    27f4321e
ComputeShaderTest.cpp 36 KB
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