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  • angle
  • src
  • libANGLE
  • Shader.cpp
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  • Jiawei Shao's avatar
    ES31: Add link validation on geometry shader itself · 4ed05da2
    Jiawei Shao authored Feb 02, 2018
    This patch intends to support program link validation on geometry
    shader itself. A link error should occur when linking a program with
    a geometry shader that lacks input primitive or output primitive or
    the declaration of 'max_vertices'.
    
    This patch also adds the support of linking a program with geometry
    shader in angle_end2end_tests.
    
    BUG=angleproject:1941
    TEST=angle_end2end_tests
         dEQP-GLES31.functional.shaders.linkage.es31.geometry.varying.rules.unspecified_*
    
    Change-Id: I25fb08514753102f5dd3ab86211c05d2ca4fd185
    Reviewed-on: https://chromium-review.googlesource.com/898842
    Commit-Queue: Jamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
    Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org>
    4ed05da2
Shader.cpp 16.9 KB
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